Showing posts with label Decks. Show all posts
Showing posts with label Decks. Show all posts

Thursday, January 19, 2012

Wind-Up Deck

In my quest to keep my YGO spirit alive, I have turned to deck making once again (even if it's just online). This time around, I have made Wind-Ups, one of the most fun decks I have seen in a while. Perhaps I could take it for a few duels soon...



It's still a work in progress, but it's been working so far. It's really fun. 

Sunday, November 27, 2011

Karakuri

For a while now, I've had a good interest in playing Karakuri. However, the problem was that I didn't have access to any of their synchros, nor am I willing to buy them.

So what do I do? Easy, improvise!

I have been testing this deck out without their synchros and it runs pretty well. Besides, it's all in good fun anyways.

So here it is, my Karakuri deck.


Wednesday, November 2, 2011

Alien Invasion

Lately, YGO has been rather dull for me. But when a game gets dull, that means it's time to switch it up a bit. So to make things interesting again, I rebuilt my old Alien deck with some new tricks.

Aliens, besides Fish and Vanity Gadgets, have been my other signature deck for quite some time. And it's just now that I'm discussing them...

Anywho, here's the deck.


Monsters:
Alien Warrior x3
Alien Ammonite x2
Alien Kid x2
Alien Grey x2
Alien Dog x2
Alien Overlord x2
Alien Telepath
Genex Ally Birdman x2
Machine Emperor Wisel x2
Spells:
Mysterious Triangle x2
Code A Ancient Ruins x2
Gold Sarcophagus x2
Dark Hole
Monster Reborn


Traps:
Planet Pollutant Virus x2
Offering to the Snake Deity x2
Bottomless Trap Hole x2
Call Of The Haunted x2
Fiendish Chain x2
Safe Zone
Mirror Force
Dimensional Prison 
Extra Deck:
Cosmic Fortress Gol'Gar x2
Genex Ally Triforce x2
R-Genex Locomotive
other synchros/xyz monsters

While still keeping true to the Alien theme, as well as the distribution of A-Counters, the deck is focused on exterminating and invading the enemy. With the main Aliens, I can infect my opponent's monsters with their virus, allowing for cards like Mysterious Triangle to help swarm for attacks. Plantet Pollutant Virus and Offering help me exterminate opposing monsters, while helping out my cause. While PPV helps clear the field and distribute counters, Offering allows for not just destruction, but the window for Wisel to enter the field.

Genex Ally Birdman has been working out quite well, allowing for use of Triforce. It's effect isn't wasted either, since the deck meets all 3 element options for it's effect: earth, fire, and light. But there's also R-Genex Locomotive (summoned by combining with Overlord), who can steal the highest level monster my opponent controls. Not just that, Birdman allows me to recycle Alien Dog's effect, allowing for more counter spreads.

As for the continuous stuff, it's more of a control build. Fiendish Chain and Safe Zone assure some surprise shenanigans when combined with Gol'gar.

Deck is really tons of fun to use, so perhaps there's a video soon.

Saturday, October 22, 2011

Blackwings

Out of all my previous YGO decks, the one I have probably least discussed is Blackwings. I have already discussed my Fish and Gadget decks so many times, it feels like my Blackwing deck is finally getting some needed attention. Not just that, but it's been boosted up to my main deck, so I'm going all out with it.



First thing you notice are the lack of Dualities and the presence of Upstart Goblin. Why is this? First off, it's the IRL deck. Secondly, I'm not willing to spend 30-45 dollars in just 3 copies of Duality. I will find them via trades if needed.

Secondly, it seems pretty much standard, with a few tweaks. Dark Eruption is pretty fun, since I can control my graveyard count for DAD or recycle a Blizzard with it. Kochi is also there, but mostly as either an instant Xyz with Shura or a Mind Control play into a Synchro.

But something tells me I should be running more traps and maybe one less MST. Will probably post the fixes later, as I think I might have messed up the list from my original deck...not sure yet.

Wednesday, October 12, 2011

Miracle Blastfan

Back with another YGO deck this week. This time, it's a deck made by a friend of mine that was so bizarre but functional, that I had to feature it here. While there's no official name for the deck, I have begun calling it "Miracle Blastfan."

Why such a name, you ask?

Bring me Birdman at once!
Then I will explain. The deck focuses on special summoning Genex Blastfan constantly as a means to not only gain access to Genex Ally Birdman, but also set up the field for Synchro/Xyz plays. With a wide array of monsters meant to special summon Blastfan, you will be able to get a big monster quite early, and thin your deck in the process.

However, do be careful with Blastfan, as it can miss the timing. However, this deck makes sure the effect will have the highest probability of the deck searching.

Unorthodox deck, but it works!

The deck is meant to just search itself out always for a quick spam, but also notice the Miracle Synchro Fusions in the deck, which specifies the other part of the name "Miracle Blastfan." Since there's a wide array of spellcasters (Blastfan, Monk, and the Gravekeepers), the deck's main bosses are both Arcanite Magician and the Supreme Trainer. And with a good mix of monsters, BLS is also able to fit in quite well. 

Quite a strange deck indeed, but it's quite fun to play with. 

Wednesday, September 7, 2011

San Juan Regional

Thanks to my best friend, I realized there was one coming up. Problem is, I'm still a bit unmotivated to play YGO competitively (since I'm mostly casual now). However, this may be my last regional event in quite some time. So what to do?

Don't feel like wasting 20 bucks to get my ass kicked, especially since I can get that for free. But then again, there's the chance that I can really do well. But given my history of regionals, I only made it to Top 32 once, and that was a whole long time ago. I only have a 1/4th success rate with these events.

And then he told me, "take your f*cking Fish deck already!"


And so, I have given it thought. Don't know if I will compete yet, but here's the deck I'm definitely going to use if I do manage to take it.

My signature deck gets a shot at last!







Whether I compete in the regional event or not, still got a while to decide. But If I do, I'm going to show them why I was known as the "Fish Guy" before anybody (locally) started playing them.

If I do decide to compete, I might just film the events. Still not sure.

Friday, September 2, 2011

Jurrac Flamvell

Already got to brainstorming on various decks to use this format, so I have been getting a bit creative. Flamvell was one of my ideas, but the Merchant engine seemed a bit too slow for me. And then, I realized Jurracs were around and how good they can be, as well as their synergy with Flamvells due to constant recruiting on both parts. So why not try a deck that can spam Synchros and Xyz monsters like crazy?

So here's what I managed to make (budget of course):


The extra deck is still a pain to organize, but it's all going into consideration.

Thursday, August 11, 2011

Vanity Gadgets: The Tengu Wars

With my previous Plant match ending badly, as well as the new TCG rulings for Xyz monsters, I have been struggling with the thought of remaking a specific deck and using Tengu to support it.

However, it's the one deck that was my most fun creation and most successful one in tourneys. But I struggled against using Tengu for a while, until I gave in and decided to use it in the deck. The name "Tengu Wars" comes from the time this format sees itself, since all decks that battle all have Tengu in them. And since "Vanity Gadgets" was the creation many know me for, it marks a new chapter in the "VG" saga.

A while back I said I was working on an upgrade for the deck, but it was eventually turned into Gravekeeper's.

So here it is, the new chapter of Vanity Gadgets, "The Tengu Wars"


Sunday, July 24, 2011

Two Attempts at Xyz Fish

Well, as some of you might know, I'm quite the fan of playing Fish decks. And with the Xyz already out and more on the way, it's only natural that I give my shot at making 2 versions of Xyz oriented Fish decks. Now, while they still support a few tuners, they only use one Fishborg for both access to lvl 8 synchros via Coelacanth or access to Shooting Star Dragon. But the main tuner here is Royal Swamp Eel, as it can give access to level 7/8 synchros and Rank 4 Xyz when needed. With such versatility, I figured I could give it a shot.

Here's deck #1: Phantom Fish, Xyz Edition



Running the Genex/Sunfish engine, the Phantom variant makes full use of well...Phantom of Chaos itself. The variant had issues since after taking Coelacanth's effect, it was just a sitting duck. But now it's all different since you can use Phantom for an Xyz summon and have more options when you set up your field.

Surfacing allows for more Xyz and Synchro shenanigans as you can revive any lvl 3 and combine with Genex Controller for a Brionac or make a Revise Dragon. It's also a bit more flexible with traps, since there's no reason to use Treeborn here. However, room is tight but Surfacing is a card of choice and can be changed for more defenses if needed.

The next deck sounds ridiculous when you hear it, but I think it can be quite fun to use.

Deck #2: Rabbit Fish

Photobucket

So yea, as one would assume...it makes full use of Rescue Rabbit. However, this one does support the Frog engine for tributing, but it's still not fully focused on synchro as seen with only one Fishborg. 7 Colored Fish and Root Water make excellent Rabbit targets and can be sent back to the deck via Moray, or the can simply be summoned via Coelacanth. As usual, it runs 2 copies of Royal Swamp Eel to give access to some synchros, but mainly to give access to Rank 4 if necessary.

Coelacanth has been dropped to 2 since the main focus isn't an OTK, but it's still a focal point of the deck. However, Rabbit's assistance makes up for the loss of 1 Coelacanth, but it can also be adjusted to personal preference.

As for the extra deck, here's more or less what I'm looking into.

Phantom Variant:

Stardust Dragon
Formula Synchron
Shooting Star Dragon
Thoughtruler Archfiend (or any other lvl 8 synchro)
Brionac
Gungnir
Black Rose Dragon
Inverz Roach x2
Revise Dragon
Black Ray Lancer x2
Utopia/White Knight Illuminator/Evigishki Merrowgeist/Vylon Disigma x3 (in any combination you want)

Rabbit Fish Variant:

Stardust Dragon
Formula Synchron
Shooting Star Dragon
Any other lvl 8 Synchro
Gungnir
Black Rose Dragon
Black Ray Lancer x2
Revise Dragon
Inverz Roach x2
Evigishki Merrowgeist
Utopia
Vylon Disigma
White Knight Illuminator

Extra decks are very flexible here, but more or less these are what mine would look like in this case.

The great part about the Xyz variants is that the extra deck can become more and more flexible as time goes on and we get more Xyz monsters. But for now, it's only something that just came to me while trying to recreate my Fish deck.

Saturday, July 23, 2011

Crusher Control

So it's time to post one of my newest decks, Crusher Control. I originally just teched a few copies of Genex Ally Crusher in my Blackwings but didn't know it could be epic in it's own deck. But once I found out, I quickly got to work.

First off, let's look at the main card of the deck!

Once per turn, when you Normal Summon a monster with this card's Attribute, you can select and destroy 1 card your opponent controls.
So the main concept of the deck is to get out Crusher on the field as fast as possible, keep it alive, and gain control of the field. But Crusher can't do it alone. That's where the backup comes in. By using other DARK attribute monsters whose effects also destroy or remove from either the field or hand, it allows for an additional destruction via Crusher's effect. In essence, a Crusher and a Breaker can get rid of 2 backrow, or 1 backrow and 1 monster. Either way, it's a good way to keep control, and a really fun deck.

So here's my version of Crusher Control

Monsters:

Genex Ally Crusher x3
Breaker, The Magical Warrior x3
Mystic Tomato x2
Don Zaloog x2
Cliff The Trap Remover (random tech is epic)
Kycoo the Ghost Destroyer x2
Sangan
BW Gale The Whirlwind
Spirit Reaper
Caius, The Shadow Monarch

Spells:

Dark Hole
Book of Moon
Shrink x2
Monster Reborn
Mystical Space Typhoon x2
Smashing Ground x3

Traps:

Dimensional Prison x2
Bottomless Trap Hole x2
Seven Tools of the Bandit x2
Compulsory Evacuation Device x2
Torrential Tribute
Mirror Force
Royal Oppression
Call of the Haunted
Solemn Judgment

Deck is really fun to play. So much disruption that it's hard to keep up. That's all for today.

Sunday, May 1, 2011

Bushi-Destroyer

After some testing with some new cards, I have upgraded my Bushi-Destroyer deck and it's working quite well. Some changes are still pending, but so far it's looking real solid.

Monsters

Armageddon Knight x3
Immortal Bushi x2
Junk Synchron x3
Doppel Warrior x3
X-Saber Pashuul x2
Salvage Warrior x2
Necro Gardna
Elder of the Six Samurai
General Raiho of the Ice Barrier

Spells

Reinforcement of the Army
Dark Hole
Giant Trunade
Book of Moon
Monster Reborn
Solidarity x2
The Warrior Returning Alive x2
Pot of Avarice
Mystical Space Typhoon x2
Foolish Burial
My Body as a Shield

Traps

Bottomless Trap Hole x2
Torrential Tribute
Trap Stun x2
Compulsory Evacuation Device x2
Call of the Haunted

Extra Deck

Junk Warrior x2
Junk Gardna
Gaia Knight
X-Saber Urbellum x2
Colossal Fighter x2
Junk Destroyer x3
X-Saber Wayne
Brionac, Dragon of the Ice Barrier
Mist Wurm

Saturday, March 26, 2011

Gravekeeper Deck

Sorry for the lack of posts lately, been really busy with college lately (production assignments, scripts to write, tests to take). But I finally do have my deck for this format, at least for the moment...

Monsters:

Spy x3
Recruiterx3
Descendant x3
Commandant x3
Assailant x2

Spells:

Necrovalley x3
Royal Tribute x2
Stele x2
Heat Wave (works really well to set up Spy/Recruiter plays)
Mystical x2
Upstart Goblin x3
Book of Moon
Dark Hole

Traps:

Bottomless x2
Dimensional Prison x2
Compulsory x2
7-Tools x2
Mirror Force
Torrential Tribute
Royal Oppression

Side deck seems pretty odd, but it's really effective...here it is:

Cyber Dragon x2 (with Chimeratech in extra deck already)
Rai-Oh x2
Fossil Dyna x2
Giant Trunade
The Selection x2 (excellent side card)
Sirocco (still plenty of BW players around)
Gozen Match x2
Starlight Road
Malefic Stardust
Power Filter

Saturday, January 22, 2011

Froggy Fish: Revisit

Today I rebuilt my old Frog Fish variant in exchange for the Mausoleum variant I was using just to see how which of my 2 builds did better. And so, it had good games, but I should have taken it to the tourney...oh well. Next week I suppose...

Hoy he vuelto a reconstruir mi deck viejo "Pezapo" y guardar el variante de Mausoleum para ver cual de los dos era mejor. Y he tenido buenos juegos, pero me arrepiento de no llevarlo al torneo. Posiblemente para la proxima semana...

Froggy Fish / "Pezapo"

Monsters: 24

Coelacanth x3
Oyster Meister x3
Fishborg Blaster x2
Royal Swamp Eel x2
Metabo-Shark
Golden Flying Fish
Dupe Frog x2
Treeborn Frog x2
Swap Frog x3
Ronintoadin
Gorz, Emissary of Darkness
Vanity's Fiend
Caius, the Shadow Monarch x2

Spells: 16

Giant Trunade
Moray of Greed x2
Gold Sarcophagus x2
Monster Reborn
Pot of Avarice
Dark Hole
Book of Moon x2
Enemy Controller x2
Creature Swap
My Body as a Shield
Mystical Space Typhoon x2

Now to explain a few changes:

1. Not using the traditional 3 Fishborg, but rather 2 Fishborg and 2 Eels because somehow it just works for me. Many will go against it, but it's more about personal preference.

2. Creature Swap helps get rid of those pesky lone monsters that can ruin the OTK like Tytannial, Shooting-Star, and others for possible tribute fodder.

3. Metabo-Shark has worked as a good means of recycling, plus can give access to lvl 6 via Treeborn and Fishborg.

Para explicar los cambios:

1. En vez de usar los 3 Fishborg como la mayoria, uso 2 Fishborg y 2 Eel ya que me han servido bien. Aunque muchos se opongan, es mayomente sobre preferencia personal.

2. Creature Swap ayuda eliminar cartas problematicas como Tytannial o Shooting-Star para sacrificarlos para Coelacanth luego.

3. Metabo-Shark ha servido como buen medio de reciclaje, al igual que dar acceso a un synchro nivel 6 por medio de Treeborn y Fishborg.

Monday, January 3, 2011

Hook Line and Sinker, Gone Fishing

For many years, Fish have been the laughing stock of the Yugioh world (along with Thunder and Sea-Serpents) as the least supported types in the entire game. But now they are getting some noteworthy attention and could make an impact in the future metagame, under the right circumstances of course. Plus, they have been one of my favorite types for years now.

This is Archetype Analysis: Fish

Learning to Swim

Back during the "First Era" of Yugioh, the only Fish that ever saw use was Terrorking Salmon and 7-Colored Fish in ALO Beatdown. The rest were just spares that barely got to anything (Soul Eater, Flying Fish, Tongyo) by being just too weak to even try any kind of beatdown strategy during that era. There were other Fish released with effects, but they were mostly lackluster or not fitting any particular strategy. This was the bane of Fish for many years until we got a miracle in Tactical Evolution.

Tactical Evolution finally brought a meaning for Fish, and that was to cause destruction and have some sort of control. Cranium Fish was meant to destroy face-downs, Abyssal Kingshark dodged non-targeted destruction, and the others somehow just had a level of synergy between them. But all in all, it still wasn't enough to make a solid Fish deck. That is, until the godsend arrived a few packs later.

Super Special Awesome Deepsea King Magikarp is Here!

While it is true that Phantom Darkness brought the game a ton of powerful cards, there was one that was quite overlooked until now. It was where the world came to know of Coelacanth's existence as the boss of all Fish. However, the giant was here, but still barely had an army to lead. The deck by then became a simple swarm-control deck, using Coelacanth and Cranium Fish as the main attackers while keeping the field full of Fish for Golden Flying Fish to destroy. Little did people know that this king of fish was soon going to become a force to be reckoned with...

An Exclusive Ocean, How the TCG Boosted Fish

But even with the presence of Coelacanth, Fish were still feeling incomplete in their arsenal. That is, until TCG Exclusives began spitting out new toys for Fish. They first gave us our first tuner, Royal Swamp Eel. At an instant, the deck turned into an OTK deck just by being able to swarm 4 fish that gave access to 2 level 8 synchros and could go for 8000 damage. But it wasn't done yet, we got the ability to recycle our fish via Metabo-Shark and a way to speed the deck up via Nimble Sunfish.

Frogs and Temples, How Fish are Making an Impact

Once all our support finally arrived, we had a full school of fish at our disposal. And so, we created various versions, but only 2 have known great success: Froggy Fish and Mausoleum Fish.

Froggy Fish consisted in using the Frog engine (composed of 3 Swap Frog, 1-2 Treeborn and 1 Ronintoadin) to not only thin the deck, but also set up tributes for both Coelacanth and Monarchs alike. While it's a slower paced deck, it can be quite explosive under the right setup, but it's always keeping field presence and runs more like a Frog Monarch deck due to this.

And then there's Mausoleum Fish (my current variant). It's more of a control build, allowing for Mausoleum to grant access to cards like Vanity's Fiend, LADD, End of Anubis, and the usual Coelacanth. It tends to use cards like Snowman Eater and Thunder King Rai-Oh sometimes in the main deck to counter strategies directly from game 1. It's a whole lot more explosive than Froggy Fish, but allows for a larger degree of control. Currently it is the newest and fastest growing variant out there, but both Froggy Fish and Mausoleum Fish are strong contenders and shouldn't be taken lightly.

Here's an old video on my old Froggy Fish build, along with a tiny guide of how it plays out. Note: it's a build from the previous format.



And here's my current Mausoleum Build:

Monsters: 21

Coelacanth x3
Vanity's Fiend x2
Gorz, Emissary of Darkness
Thunder King Rai-Oh x2
Royal Swamp Eel x3
Tongyo x2
Metabo-Shark
Oyster Meister x2
Nimble Sunfish x2
Golden Flying Fish
Fishborg Blaster
Morphing Jar

Spells: 16

Mausoleum of the Emperor x3
Moray of Greed
Card Destruction
Terraforming
Giant Trunade
Pot of Avarice
Mystical Space Typhoon x2
Book of Moon x2
Gold Sarcophagus x2
Monster Reborn
Dark Hole

Traps: 3

Call Of The Haunted
Royal Decree x2

Extra Deck: 15

Shooting Star Dragon
Formula Synchron
Stardust Dragon
Scrap Archfiend x2
Mist Wurm
Colossal Fighter
Black Rose Dragon
Magical Android
Goyo Guardian
Iron Chain Dragon
Brionac, Dragon of the Ice Barrier
X-Saber Urbellum
Thoughtruler Archfiend

Sunday, November 28, 2010

1-2-3-Pescao! (Mausoleum Fish)

Well, my Fish deck has gotten a bit better since it's last version. It has gotten a bit of a remake while still keeping my old Mausoleum concept.

1- Removed EBI Chacu Challhua in favor of other tribute monsters.

2- Used Rai-Oh and Vanity's Fiend as discussed by a few members of the Fish thread to add a degree of control.

3- Now using 2-3 copies of Royal Decree as well as the lone Call of the Haunted as my only traps. Decree allows me to freely swarm without the worry of Solemn Warning, Solemn Judgment, Dark Bribe, Mirror Force, Torrential Tribute, and other disruptive traps.

4- Using a single copy of The Creator. While it may seem unorthodox, The Creator helps for those post-swarm plays and revival of used up synchros and/or Coelacanth to keep field advantage.

5- Using 2 Nimble Sunfish instead of 3. 2 Sunfish allows me to only dump Fishborg quickly and then use the second one for tribute or discard. 3 seemed a little redundant in this build.

6- This deck can summon Shooting Star Dragon so well, its not even funny! One game my field was Shooting Star, Stardust, and The Creator as a recovery play.

7- Gold Sarcophagus helps the deck move a lot better than I thought, since it allows for the only consistant search of Coelacanth.

8-Using 3 copies of Oyster Meister really helps summon Shooting Star Dragon a lot easier, hence why the 3 copies instead of the usual 2.

And now...for the decklist

Monsters: 22

Coelacanth x3
The Creator
Vanity's Fiend x2
Gorz, Emissary of Darkness
Thunder King Rai-Oh x2
Royal Swamp Eel x3
7-Colored Fish x2
Metabo Shark
Oyster Meister x3
Nimble Sunfish x2
Golden Flying Fish
Fishborg Blaster

Spells: 15

Mausoleum of the Emperor x3
Moray of Greed x2
Terraforming
Pot of Avarice
Mystical Space Typhoon x2
Book of Moon x2
Gold Sarcophagus x2
Monster Reborn
Dark Hole

Traps: 3

Call of the Haunted
Royal Decree x2

Extra Deck: 15

Shooting Star Dragon
Formula Synchron
Stardust Dragon
Scrap Archfiend x2
Mist Wurm
Colossal Fighter
Blackrose Dragon
Magical Android
Goyo Guardian
Iron Chain Dragon
Brionac, Dragon of the Ice Barrier
X-Saber Urbellum (soon to be replaced by Gungnir)
Thoughtruler Archfiend

Hopefully there should be some videos of the deck in action soon. But that's all for now.

Monday, November 8, 2010

Rock n' Stun

Monsters: 18

Koa'ki Meiru Wall x3
Koa'ki Meiru Sandman x3
Koa'ki Meiru Guardian x3
Koa'ki Meiru Boulder x2
Fossil Dyna Pachycephalo x2
Big Piece Golem x2
Legendary Jujutsu Master x2
Neo-Spacian Grand Mole

Spells: 11

Book of Moon x2
Mystical Space Typhoon x2
Smashing Ground x2
Fissure
My Body as a Shield
Dark Hole
Nobleman of Crossout
Pot of Avarice

Traps: 11

Bottomless Trap Hole x2
Dimensional Prison x2
Skill Drain x2
Widespread Dud
Solemn Judgment
Torrential Tribute
Seven Tools of the Bandit
Royal Oppression


Widespread Dud increases destruction by designating a Koa'ki and another monster and then purposely negating something. Negate and destroy 2 all in one shot!

Boulder is there just to recruit my rocks in case I don't draw them early on.

Seven Tools is insane with all the traps being played!

Pot of Avarice has actually worked quite well, serves as late-game refuel for more control.

Monday, October 18, 2010

Lanista and Nova Master

Finally the effects of both Gladiator Beast Lanista and Elemental Hero Nova Master have been confirmed.

Ya al fin los efectos de Gladiator Beast Lanista y Elemental Hero Nova Master han sido confirmados!

First off, Lanista's effect/Primero, el efecto de Lanista

When this card is Special Summoned by the effect of a "Gladiator Beast"monster, you can select 1 "Gladiator Beast" monster in your Graveyard.Remove it from play and this card's name becomes the name of the monster you removed from play until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista".

While I'm a bit relaxed that Lanista isn't treated as Bestiari at all times (as rumored), it still holds a lot of potential for two main reasons: Icarus Glads are more playable and secondly, it gives birth to a whole new playstyle for Glads (that is, if my idea catches on).

Mientras estoy relajado que el efecto de Lanista no lo trata como Bestiari en el campo (como se estaba rumorando), todavia tiene un gran potencial, ya que hace el deck Icarus Glads mas funcional y da a crear un nuevo estilo de juego a los glads (eso es, si mi idea llega a algun lado).

Lanista's ability to remove a Gladiator Beast in the graveyard from play and take it's name can be quite useful for when Equestes is already down or for an emergency Gyzarus/Heraklinos play.

La habilidad de Lanista para remover cualquier gladiador y coger su nombre es bastante util cuando Equestes ya esta fuera de uso o para una jugada emergencia involucrando Gyzarus/Heraklinos.

Having 1800 attack is also a nice boost, since it can stand on it's own if drawn early game. And as mentioned before, having it be a Winged-Beast gives it much more support for Icarus Attack.

Teniendo 1800 de ataque es bueno tambien, ya que puede manejar por si mismo en el campo si lo tienes temprano en el juego. Y como mencionado, le da mas ayuda a Icarus Attack por ser Winged-Beast.

The other idea for Lanista is yet to come...because it involves a deck with this other new card...

La otra idea para Lanista todavia falta en revelar...posiblemente porque involucra un deck con esta otra carta...

Elemental Hero Nova Master

Warrior/Fusion/Level 8/Fire

1 "Elemental Hero" monster + 1 FIRE monster This monster cannot be Special Summoned except by Fusion Summon. When this card destroys an opponent's monster by battle, draw 1 card.

Finally a hero to fuse with fire. Gemini City gets another nice card to add to it's arsenal. Not only can it run Absolute Zero with Gemini Lancer and/or Snowman Eater, but now Evocator Chevalier gives us access to Nova Master and still serves as great support for Gemini Spark.

Por fin un heroe que se puede unir con fuego. Gemini City recibe otra carta buena en su arsenal. Ya se puede combinar con Snowman Eater/Gemini Lancer para Absolute Zero, pero ahora Evocator Chevalier nos da acceso a Nova Master y todavia recibe gran ayuda de Gemini Spark.

And while this is great in Gemini City, it also adds some synergy to Prisma Glads. Now, while it's very rare for players to use the E-Hero fusions in Glad decks, Absolute Zero, Gaia, Great Tornado, and now Nova Master are all accessible in Prisma Glads.

Y mientras es bueno tenerlo en Gemini City, tambien añade una gran ayuda a Prisma-Glads. Y aunque es bien raro por jugadores usar fusiones de Heroes en sus decks gladiadores, cartas como Absolute Zero, Gaia, Great Tornado y ahora Nova Master son accesibles en Prisma-Glads.

This is where the new concept involving both Nova Master and Lanista comes into play...

Aqui es donde mi nuevo concepto usando ambos Nova Master y Lanista entra en juego...

Heroes of Rome / Heroes de Roma

Monsters: 16
Gladiator Beast Laquari x2
Gladiator Beast Bestiari
Gladiator Beast Lanista x2
Gladiator Beast Equestes x2
Gladiator Beast Darius x2
Gladiator Beast Murmillo x2
Gladiator Beast Hoplomus
Gladiator Beast Samnite
Elemental Hero Prisma x2
Elemental Hero Stratos

Spells: 15
Gladiator's Proving Ground x2
Reinforcement of the Army
Miracle Fusion x2
Parallel World Fusion x2
Book of Moon x2
Giant Trunade
Dark Hole
Monster Reborn
Cold Wave

Mystical Space Typhoon x2
Traps: 9
Gladiator Beast War Charriot x2
Trap Stun x2
Bottomless Trap Hole x2
Dimensional Prison x2
Torrential Tribute


Now then, let me explain why this deck has and doesn't have certain things:

Ahora a explicar por que el deck tiene y no tiene ciertas cosas:

No Test Tiger / La ausencia de Test Tiger

This deck just didn't have room for it, mostly since it's meant more as a fusion utility deck rather than just a full Gladiator deck. They can be added if you want, but this is what I have for now...

El deck no tenia espacio para el tigre, mayormente por la estrategia enfocada en fusiones y no tanto la estrategia tradicional de los gladiadores. Se puede añadir al deck, pero esta es la idea que tengo por ahora...

Miracle Fusion/Parallel World Fusion

Here's where Lanista comes in handy. While taking the names of other gladiators helps for fusions on the field, it also helps prepare the removed from play monsters for Parallel World Fusion. Parallel helps recycle all those monsters lost by either Miracle Fusion, Lanista's effect, or any other reason and replenishes the Graveyard for future Equestes and other fusion plays. In a way, it keeps recycling itself to keep the fusions coming.

Aqui es donde Lanista entra a su gran uso. Mientras su habilidad de coger el nombre de los otros gladiadores ayudan a fusionar en el campo, tambien prepara la zona fuera de juego para una jugada de Parallel World Fusion. Parallel ayuda reciclar esos monstruos perdidos por Miracle Fusion, el efecto de Lanista o alguna otra razon, y ademas vuelve a llenar el cementerio para jugadas futuras involucrando a Equestes y para mas fusiones.

And last but not least, the Extra Deck...

Y ultimamente, el Extra Deck...

Gladiator Beast Gyzarus x2
Gladiator Beast Heraklinos x2
Elemental Hero Absolute Zero x2
Elemental Hero Gaia x2
Elemental Hero Great Tornado x2
Elemental Hero Nova Master x2
Dragon Knight Draco-Equiste (with Super Polymerization in side deck)
Chimeratech Fortress Dragon (via Cyber Dragon in side deck)

That's probably all for this week...

Esto es todo por esta semana, o por lo menos pienso...

Tuesday, October 12, 2010

New Fish Deck: "ChacuCanth"

I have brought back an old form of my Fish deck which involved one of the Earthbound Immortals in it's key strategy. It didn't have a name before, but it's now called "ChacuCanth"

He vuelto a revivir una variación de mi deck Fish cual involucraba uno de los Inmortales Terrestres en su estrategia principal. Antes no tenía nombre, pero ahora se conoce como "ChacuCanth"

The basic concept of this deck: bring out Coelacanth or Chacu Challhua as quickly as possible with both Mausoleum of the Emperor and Gold Sarcophagus. While it still has the basic Coelacanth OTK in the deck, it revolves around a different aggro strategy that can have both big Fish attacking. The swarm now serves as support, but will occasionally be used as the classic OTK.

El concepto basico del deck: traer a Coelacanth o Chacu Challhua lo mas rapido posible por medio de Mausoleum of the Emperor y Gold Sarcophagus. Mientras el OTK clasico sigue en el deck, no es el fin principal, ya que tiene una estrategia agresiva cual coge ventaja de ambos peces.

Monsters: 18

Coelacanth x2
EBI Chacu Challhua x2
Royal Swamp Eel x3
Nimble Sunfish x3
Oyster Meister x3
Golden Flying Fish x2
Fishborg Blaster
Phantom of Chaos
Sangan

Spells:16

Pot of Avarice x2
Moray of Greed x2
Mausoleum of the Emperor x2
Terraforming
Giant Trunade
Mystical Space Typhoon x2
Book of Moon x2
Dark Hole
Monster Reborn
Gold Sarcophagus x2

Traps: 6

Fish Depth Charge x2
Trap Stun x2
Torrential Tribute
Call of the Haunted


Saturday, October 2, 2010

My 2 Decks for 10/9 Regionals

Well, it's that time again! Time to prepare for an upcoming regional. And this time I'm trying to decide between my Blackwings or my Diva-Spy deck...but I can't decide on which.
First up: DrainWings

Monsters: 19

BW Shura x3
BW Sirocco x3
BW Kalut x3
BW Bora x2
BW Vayu x2
BW Blizzard x2
BW Gale
Thunder King Rai-Oh x2
Dark Armed Dragon

Spells: 9

Black Whirlwind
Book of Moon x2
Mystical Space Typhoon x2
Giant Trunade
Allure of Darkness
Dark Hole
Monster Reborn

Traps: 12

Skill Drain x2
Bottomless Trap Hole x2
Icarus Attack x3
Trap Stun x2
Torrential Tribute
Delta Crow
Royal Oppression


Next up: Diva-Spy
Monsters: 17

Deep Sea Diva x3
Reese the Ice Mistress
Gravekeeper's Spy x3
Gravekeeper's Descendant x2
Gravekeeper's Assailant x2
Gravekeeper's Commandant x3
Malefic Stardust Dragon
Thunder King Rai-Oh x2

Spells: 11

Necrovalley x3
Gravekeeper's Stele x2
Royal Tribute x2
Book of Moon x2
Mystical Space Typhoon
Giant Trunade

Traps: 12

Dimensional Prison x2
Bottomless Trap Hole x2
Compulsory Evacuation Device x2
Torrential Tribute
Solemn Judgment
Dark Bribe
Seven Tools of the Bandit
Deck Devastation Virus
Royal Oppression

Monday, September 6, 2010

Birds of Chaos

So with the new format, my Blackwing deck lost just 1 Whirlwind (could have been worse, so I'm happy). With that, I decided to have some fun with the deck and try out something new.

Con el formato nuevo, mis Blackwings solo perdieron un Black Whirlwind (cual pudo ser peor). Y con eso, he decidido divertirme y probar una idea nueva para el deck.

What motivated me? My new copies of Vayu!

Que me motivó? Mis copias nuevas de Vayu!

I decided to try a new engine for the deck, combining the Blackwings with cards like Thunder King Rai-Oh, Chaos Sorcerer, and Dimensional Alchemist.

Traté de usar un nuevo "engine" para el deck, combinando mis Blackwings con cartas como Thunder King Rai-Oh, Chaos Sorcerer y Dimensional Alchemist.

My purpose was to make an engine that recycles. With cards like Allure of Darkness, Cards for Black Feathers, Vayu, and Dark Armed Dragon (still don't have one) that remove from play Blackwings constantly, why not have some of those cards come back for further use?

Mi propósito de el nuevo deck es hacer un "engine" que recicla. Con cartas como Allure, Cards for Black Feathers, Vayu y DAD (aunque no la tengo) que remueven Blackwings del juego, me parecio bien buscar una forma para darles mas uso a las cartas removidas.

That's where cards like Dimensional Alchemist and D.D.R. come into play. Recover a BW synchro used for Vayu's effect, a BW tuner used for Chaos Sorcerer, a Rai-Oh that got removed for some reason. Also, it makes Cards for Black Feathers hurt a bit less when it comes to decide what to remove.

Ahi es donde cartas como Dimensional Alchemist y D.D.R. entran en juego. Recupera un synchro de BW que se usó para el efecto de Vayu, un BW tuner usado para Chaos Sorcerer o hasta un Rai-Oh que ha sido removido. Tambien hace que Cards for Black Feathers no duela tanto al tiempo de remover.

What's the best card to remove and bring back via Alchemist? Blizzard would be my main choice.

Cual es la mejor carta para devolver a la mano por medio del efecto de Alchemist? Blizzard sería mi mejor opción.

Other than that, the deck remains mostly a standard Blackwing deck.

Pero ademas de estos cambios, el deck sigue siendo un deck regular de Blackwing.

So let's see how it goes...

Vamos a ver como va...

Monsters: 20

BW Sirocco the Dawn x2
BW Shura the Blue Flame x3
BW Bora the Spear x2
BW Blizzard of the Far North x2
BW Kalut x3
BW Vayu x2
BW Gale
Thunder King Rai-Oh x2
Chaos Sorcerer
Dimensional Alchemist x2

Spells: 11

Black Whirlwind
Giant Trunade
Book of Moon x2
Allure of Darkness
Cards for Black Feathers (still don't have it, so I'm using Return from the D.D. instead)
Dark Hole
Monster Reborn
D.D.R.
Mystical Space Typhoon x2

Traps: 9

Bottomless Trap Hole x2
Royal Oppression
Icarus Attack x2
Torrential Tribute
Trap Stun x2
Skill Drain

The deck isn't still 100% finalized, but this is the current version I'm going to test for the moment.

El deck todavia no está 100% completo, pero esta es la versión que estoy usando por el momento.

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