Saturday, August 25, 2012
Returning To Action
And once I arrived, I was lucky to learn we would be using the new format rules. So I went to the table, prepared my Gravekeepers and began my first round.
Round 1: VS Dragunity
It was a constant battle over who kept their field spell, with the first game being lost due to a swarm and game 2 went a bit back and forth, but I won. Then again, game 3 was just killer. I had learned about some new Xyz monsters and exactly why Red Eyes Darkness Metal Dragon went to 1. Holy crap! I did not see that coming!
0-1
Round 2: VS Lavals
First time ever facing these guys, so I was in for a bit of a surprise. At this point, my being away from this game and lack of knowing what the new cards did was affecting how I played. I probably could have made a few better decisions, but I still managed to get one small win during that match.
0-2
Round 3: VS Dark World
Halfway through the match, I realized Grapha and the other guys were basically unaffected by Necrovalley. At that time, it basically turned into an attempt to control him as best as I could. Fossil Dyna (main decked FTW) turned out to be the MVP in this one, but I still lost the match 2-1.
0-3
Round 4: VS Gishki
Finally, a deck I had previously played. My lack of good draws made this game go really slow, but I finally managed to get my match win. Not only that, but Fossil Dyna was once again the star of the bout.
1-3
Final Thoughts: I learned that many cards have been reprinted since I last played, so I might go get some cheap ones and see if I can do better in my next tournament. And perhaps next time, I might just bring out those rusty Gadgets out and let them have some fun.
I'm slowly making my way back into YGO, so I might even be a bit more visible on Dueling Network now that I'm getting rid of that rust. And who knows, maybe next tournament I can go back to 2-2? Too soon to tell. For now, it feels a bit good to be returning to a game and having fun with it.
Tuesday, March 20, 2012
Crossroads
Yes, I have used Dueling Network to somehow keep my game alive but it somehow isn't the same. I'm always gonna like this game as a fun hobby, but the lack of local players has kinda made me take a distance from this game. However, I'm still available from time to time in Dueling Network for a casual game if anybody wants (username: Gizer).
I have tried to keep up with my posts as much as I could, but I started to notice they were somehow declining in quality as I kept going. It's almost like I was trying to postpone the inevitable. But now, I'm at a crossroads. I could just stop posting and keep the blog open for archiving, or I could combine this blog with another one of mine (bringing into this one posts about videogames, sci-fi, and anime/manga). Still not sure.
However, after years of blogging, it looks like it's time for Gizer's Deckbox to take a break. I've been really grateful for the audience and those who keept me blogging. I'm not saying this is the end, because I might just come back in a few months playing YGO in full force all over again. I'm not sure what the future will bring, but right now I can't just force myself to keep making YGO posts when I'm just out of it.
Thank you all for supporting this blog, and I hope to see you guys soon (perhaps in my other blogs?). And who knows? I might come back sometime in the future. But for now, this is where my card game ride ends.
Wednesday, March 7, 2012
Lightrays
So the first two Lightrays that came to mind are Sorcerer and Diabolos.
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) when you have 3 or more banished LIGHT monsters, and cannot be Special Summoned by other ways. Once per turn: You can shuffle 1 of your banished LIGHT monsters into your Deck to target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.
Now, 3 or more banished LIGHT monsters might seem a bit too much for a standard LS deck, but if you use Envoy and Chaos Sorcerers, your chances might increase to use it. Not really a bad choice, since it helps recover some LIGHT monsters back into the deck and remove a monster. And if you're not running Twilight, then it can still be a fun card to try as long as you combine it with the following Lightray:
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard. Once per turn: You can banish 1 LIGHT monster from your Graveyard to target 1 Set card your opponent controls; reveal that target, and return it to either the top or bottom of the Deck.
Lightray Diabolos fits in quite well in Lightsworn mostly because it's a huge beater you can summon easily, especially since you can meet the requirements with little to no difficulty. And even if you don't get to use it's effect, it's still a good card to have. Now, by being able to banish monsters you can both manipulate your graveyard for Lightray Sorcerer and then recycle them back to the deck.
And as for Hieroglyphs, it's a Dragon type that can summon itself quite easily as well. So it seems like a great fit in either of these two.
You can either use one or both, but I think these two have what it takes to run along with Lightsworns/Glyphs and only improve their arsenal. Who knows? Perhaps these cards end up improving the deck or adding new twists to it. Only time will tell.
Friday, February 24, 2012
Casual Dueling
And I gotta say, there's nothing wrong with casual play. To go even further, I would say that I would never go back to competitive play just because casual games are too much fun. I have played competitively a few years back, mostly during the early times of this very blog. However, I always kept coming back to casual dueling. It wasn't because of the format changes, because I was a bad player, or any other thing like that. I kept playing casually because I believe that's where the real heart of the game lies. You can play any aspect of the game, whether it be casual or competitive, and that's fine. But a lot of people will tell you that with casual, they have the most fun.
First off, we get to play whatever deck we want. I have had casual duels with opponents ranging from Ice Barriers all the way up to Wind-Ups. The most fun aspect of casual for me is that you never know what you're gonna get. You might face a familiar archetype or deck, but perhaps they add a different spin on things. Perhaps you face some decks that give you nightmares, and others that make you laugh. For me, casual isn't about winning or losing, but about how fun a game can be. I would rather have a pretty close game where it's back and forth, than to constantly be making my opponents scoop consistently every game.
No matter what way you look at it, casual dueling is one of the ways a player can really get the most out of any card game. So before you go about trying to boycott a company or consider quitting because of a horrible format, stop and think about what this game really means. Because if you truly enjoy this or any card game for what it is, then you will continue to play casually. And if you quit because of a format change, then perhaps you don't enjoy the game as much as you thought.
To end on a lighter note, just have fun with it. After all, it's just a game. No reason to riot over something we do for fun. And if you want to quit from competitive play to just play casually every now and then, power to you. And if you just wanna quit and never come back, then power to you as well. Just don't make such a big deal about it.
Wednesday, February 22, 2012
Banlist Denial
I swear, sometimes I wish I were still at home so I could smack some sense into those people who still keep making bogus statements regarding the list. Just accept the list for what it is and move on.
*end rant*
Monday, February 20, 2012
Thoughts on the March Banlist
First off, seeing the Plant Synchro deck get hit was no surprise. However, I had no idea they were going to bring out the weed whacker on it and kill it completely. I'm all for bringing down decks if they are too OP, but at least keep them to the point where they can still be functional for casual games. That's why I still run Blackwings, I got no problem with the deck being nerfed but still being able to function well. That said, the Plant deck was the hardest hit in this list (losing 2 main tuners and one Tengu). More on Tengu for another day, since a curious note merits an article on it's own.
Trishula getting banned was really no surprise, since it was a problem solver for Agents and any other deck that could summon it quickly. And yes, it has a lot of counters, but it's still a pretty powerful card. So I understand why they took it down. Same thing when it came to Trap Dustshoot, it was pretty much a problem solver early game and it determined the winner way too quickly at times. Sure, Dustshoot could sometimes not work as well as you wanted to, but that's not the point. Despite both cards having many weaknesses or counters, they still had a heavy influence on determining the outcome of a duel.
The limits were less than expected, to be honest. Seeing Earth limited is no surprise, since it's both a tuner and a searcher. Same thing with TG Striker, but this one did strike me as a surprise. However, since TG Agents were going berserk, they decided to axe the tuners.
Now that I think about it, this list has been quite the massacre for tuners in general. Bulb, Spore, Striker, and Earth all either limited or banned. Someone really wants to push Xyz monsters and watch Synchro monsters become the new Fusions. There are other ways to go about this. But again, I see what their purpose is quite clearly at this point.
Play Xyz, don't play Synchros. I should have seen this coming back when Goyo got the axe, but I didn't know it was going to be this strong. Anyways, moving on...
Lumina, Emergency Teleport, and Smoke Signal going back to 2 gives a helpful boost to their respective decks. Psychics and Psychic Hybrids will be a bit more viable now, as well as LS /Twilight due to an essential card going back up. So we will see how this impacts the current metagame. And no, I'm not leaving Samurai behind. I know they can put up a good fight too.
And then there's Torrential Tribute going up to 2 as well. This is quite fun, seeing as how it shows more punishment for overextension and helps protect you against massive swarms. So now there will be 2 of these, along with 2 of Warning/Bottomless and 2 Compulsory to have some good field control. Not bad.
However, the list didn't address any of the newer decks (Rabbit, Wind-Up, Inzektor) and it's no surprise people are complaining. No doubt that it will truly be a very expensive metagame, as well as a very insane one. I understand why people are saying it's going to be dominated by those three alone, but it's too early to tell. Who knows? Perhaps another deck rises to the occasion? That hasn't stopped players before. And yet, the format makes me happy that I've been playing just casually for almost a year now. To be honest, I wouldn't last half a round at a tourney in this format. And that's alright with me. I know that competitive play is no longer for me (besides, there's also MTG).
So take the list for what it is. Don't complain, but rather prepare. But I gotta admit, I fear where the game might head if it keeps going this way. It's reasons like the banlist that remind me why I stick to casual decks, because sometimes it's better to just invest less in decks you will enjoy using with friends rather than to spend a fortune and lose it a few months after.
I think that covers tonight's article on the banlist. Hope you enjoyed this article.
Saturday, February 18, 2012
March 2012 Banlist
Well, it looks like the original list I posted and then deleted turned out to be the real list after all. However, I'm still skeptical about it, due to all the shenanigans it's caused in the last few days (created a bit of disbelief due to post/delete/post process). So I'm just going to post the list and then save my analysis for later, when I make sure the list is 200% legit. But from the looks of it, it's already being confirmed as the real one due to other V-Jump scans being put alongside it.
So here we go...again!
![]() |
"Seems Legit" |
Banned:
Trishula
Glow Up Bulb
Spore
Trap Dustshoot
Limited:
The Agent of Mystery Earth
TG Striker
Semi-Limited:
Marshmallon
Lightlord Summoner Lumina
Emergency Teleport
Shien's Smoke Signal
Level Limit Area B
Torrential Tribute
Ultimate Offering
Reborn Tengu
Unlimited:
Call of the Haunted
Analysis to come later, once all this mess is sorted out.
Thursday, February 16, 2012
Banlist Mishap
I DELETED MY ARTICLE...Why? I felt a bit foolish just keeping it there, I'm not going to lie about that.
So the wait for the real list is still ongoing. So I apologize if any regular visitor from my blog found out about the list from here and spread it. I don't like to post fake lists, so I thought this one was the real deal.
But as soon as the real one comes out and it's 250% confirmed, it will be posted here.
Until then, keep having fun with your duels and don't go crazy with speculation. And remember, Shapesnatch might just get banned...lol
Sunday, February 12, 2012
Downfall
I better find some people to duel with soon, or else I'm gonna go back to being just a very bad player overall.
Thursday, February 9, 2012
Fake Format Lists
It's that time again! Time for fake lists to hit the web and drive the YGO world insane. That, and people claiming that they know what's going to happen. So here's what I'm going to do in this post...
No predictions for me, but I'm going to give advice. Take everything you hear regarding the ban/restrict list with a grain of salt and just ignore it. Because when it comes down to it, none of us know what's going to happen. And if we do, nobody would believe us anyways, so it's not worth it.
The list comes out in a few weeks, I think. So until then, rather than going insane with all the lists out there, just enjoy the chaos all the speculation brings. Because when that real list comes out, everyone's going to be complaining and saying how the previous format was better.
Happens every time.
Tuesday, January 31, 2012
Verz, My New Interest
I really like how they are "contaminated" forms of previos DT characters. What makes it even better is that they actually have some potential to be a pretty fun deck to use. Yeah, there's a version out there that's mostly for Rabbit shenanigans, but I'm not talking about that one. I'm talking about a deck mostly made of Verz monsters.
I like how they cover a lot of bases with their range of effects. They can swarm quite well, as well as manipulate the field (but that one takes a bit more time). What really impresses me are the Xyz cards, which are contaminated forms of one of my favorite archetypes, the Ice Barriers.
I'm going to see if I make a deck based on these guys, just to mess around. Heck, these new things are the only thing keeping my YGO spirit alive until I can find a place to go that I like. Oh well, off to test with the Verz deck.
Wednesday, January 4, 2012
Turbo Pack 7
Thursday, December 29, 2011
Top 10 TCG Releases of 2011: Part 2
#5: T.G. Hyper Librarian
Librarian was an insane card during the past format, especially with Formula Synchron going crazy all over the place. It's because of this card that Formula and Fishborg got a spot on the ban/restrict list, along with this one. Why? Making Shooting Quasar Dragon was just too easy. And not only that, it generated too much advantage when combined with Formula's draw power. Being a generic level 5 made this card splashable anywhere, so it easily became a chase card and a real powerhouse all in one.
#4: Number 39 Utopia
The dawn of the Xyz era showed us that summoning these new monsters was going to be easier than we thought. However, Utopia earns it's spot here for being the most easily accessible Xyz monster in every deck, given that level 4 monsters are seen almost everywhere. Not just that, but Utopia is the most common generic Rank 4 right now, and perhaps even the best choice we got now. Gachi Gachi Gantetsu and Leviair follow in their generic statuses, but Utopia for me is the one getting the spot.
#3: Legendary Six Samurai Shi En
Now, this guy was insane. This was the reason you feared Samurai decks during the previous format. Why such fear? They could bring out 3 of these if they wanted to! It brought such control to a game, that it gave you the lead simply by having it. Your opponents had to spend resources just to try and get rid of it, but it somehow managed to haunt everyone in every duel it was seen.
#2: Reborn Tengu
Not much to say about this that we already don't know. The best floater in the game, a synchro machine, and an overall annoying little bastard. Tengu made an amazing impact this year, bringing forth a nightmarish wave of Plant decks to abuse this sucker like nobody's business. Regardless, Tengu helps out any deck that can use it, since it not only keeps field presence but also thins the deck. And all that goodness in one small package is something you simply can't ignore.
#1: Tour Guide of the Underworld
An instant Xyz-summoning machine, Tour Guide took the cake for powerhouse card. Due to the crazy ruling fiasco of earlier this year, Tour Guide was turned into the most broken card out there. And even after the ruling was fixed, it still showed up everywhere. It thinned the deck and brought out a monster to reward you as well, so it's understandable why it's the best card of the year. It's searchable, finds other searchers, goes for Rank 3 on a normal summon, and so many other things. Words cannot contain the insanity this card has unleashed.
Well, that's all for the Top 10 list. I know we all have our own different versions of it, but I hope you have enjoyed this one.
Don't know if there will be any more posts this week since I'm still working on the whole moving issue. But once I'm settled in, I hope to be able to continue updating.
Tuesday, December 20, 2011
Top 10 TCG Releases of 2011: Part 1
#10: Genex Ally Birdman
This little tuner offered so many shenanigans that it wasn't even funny. Still sees a lot of play nowadays, participating with such cards as Agents, Tour Guide, Tengu, or even other cards. Whether you like it or not, this was probably the tuner you went to for crazy synchro plays. And with the release of Xyz monsters, Birdman got even more new tricks.
#9: Maxxx C
At first it started as a side card, but nowadays it's starting to become as common as a Veiler for the main deck. It gives advantage when your opponent begins to swarm, so it forces your opponent to either make you draw a lot or stop the swarm completely. Quite a fun card to use indeed, but needs to be used at the right time or else it can backfire.
#8: Trishula, Dragon of the Ice Barrier
When Trishula finally arrived in the TCG, it became a force to be reckoned with. This card became the go-to Level 9 synchro for removal, leaving Mist Wurm behind in the dust. It became a very explosive synchro back when Fishborg was legal, as well as a pseudo-boss for Agents when they played around with Birdman.
#7: Master Hyperion
And speaking of Agents, this card here threw these to the next level. It became an incredible boss monster for the archetype, being easily summonable and searchable. Hyperion was able to remove cards on the field as well as control the graveyard's numbers so you could summon Krystia and keep even more control of the game.
#6: Rescue Rabbit / Evolzaur Laggia / Evolzaur Dolkka
Why are these three in the same spot? Well, basically because these three essentially go hand in hand. When you see these massive Xyz dino powerhouses, there's always a Rabbit following. With the explosive power of Rabbit, you can basically summon any of these following monsters virtually from the deck. Not too shabby, right?
This concludes part 1 of the countdown. Part 2 will be out in just a few days, I suppose. Perhaps even sooner. Until next time!
Friday, December 16, 2011
About my lack of posts...
It's also the end of the year, so expect another Top 10 like last year.
And even though I still haven't been motivated with both games as of late, some much needed free time might be what I need to bring back that spark of interest.
Be back soon with another article.
Friday, December 9, 2011
TG Testing
Gotta say, it was like a breath of fresh air to try something I haven't played yet.
Tried it with Gadgets and it seemed really fun, but kept having the usual problem with Gadgets when they clogged the hand.
Put them into the Alien deck but only Warwolf showed up to do some shenanigans with Birdman. Other than that, no TG presence.
But then I got thinking...What if I mix them with my Blackwings? Sounds a bit strange, but I think it can work...at least in theory.
And speaking of theory, my Karakuri Machina deck is working pretty well. Looks like I might make a few other tweaks before I take it to a tourney, if I ever go back to one...kinda got away from both games for a bit.
That's all for now. Be back later with updates on the TG Blackwing project.
Sunday, October 23, 2011
Top 32 at YCS Columbus
We had 20 "Synchro Summon" Plant decks, 6 Agent Decks, along with Gladiator Beasts, Karakuri, Chaos, Tech Genus, Gemini, and Machina Gadgets representing with 1 deck of each.
When I see the high number of "Synchro Summon" Plants in this tourney, only one thing comes to mind...
Really? Is this what the game has become? At first I was surprised when Agents dominated the previous YCS, but suddenly...here comes the horde of "Synchro Summon" decks. This is reminding me a bit of how the old Tele-DAD days used to be, but it's not as bad as before. At least we still have other decks trying to reach the top.
But still, it's not looking all that good for the competitive environment in YGO. There's no longer any thrill of the casual environment, for example. At least in casual, you come across all kinds of decks (regardless if good or bad) that can bring up a good challenge.
In reality, the casual aspect is what keeps me going in this game. From what I can garner in this list, it seems to be a format where 1-2 decks dominate and the others try to top. I miss the format where the Top 32 was quite diverse, even if many didn't like it.
Oh well, that's just my mini-rant, I suppose...
Wednesday, September 14, 2011
Winning and Losing
If you want to win, you must first want to lose. Because by losing duels we can learn a whole lot about the game itself. Losing helps us win.
So next time you feel like getting angry at a loss, relax and think back about what made you lose. Was it a misplay? Perhaps it was something your opponent did to counter you that you didn't prepare for? Perhaps you underestimated your opponent? All these and more can factor as to why we lose.
But once we realize why we lost, we can begin fixing our mistakes and get closer to winning.
Wednesday, September 7, 2011
San Juan Regional
Don't feel like wasting 20 bucks to get my ass kicked, especially since I can get that for free. But then again, there's the chance that I can really do well. But given my history of regionals, I only made it to Top 32 once, and that was a whole long time ago. I only have a 1/4th success rate with these events.
And then he told me, "take your f*cking Fish deck already!"
And so, I have given it thought. Don't know if I will compete yet, but here's the deck I'm definitely going to use if I do manage to take it.
![]() | ||||||||
My signature deck gets a shot at last! |
If I do decide to compete, I might just film the events. Still not sure.
Thursday, September 1, 2011
Official Xyz Rulings
“Xyz Materials
Monsters that are used to Xyz Summon are called ‘Xyx Materials’, and are placed underneath the Xyz Monster, to show that they are attached to it. Monsters that have become Xyz Materials are not treated as cards on the field. When an Xyz Monster leaves the field, all of the Xyz Materials attached to it are sent to the Graveyard. If an Xyz Monster is flipped face-down, or becomes controlled by the opponent, the Xyz Materials are not sent to the Graveyard. They remain attached to the Xyz Monster.
Leaves The Field
Some monsters have effects that activate when they ‘leave the field’. For example, these effects activate when the monster is sent to the Graveyard, or is banished, or is returned to the hand or Extra Deck. When a monster on the field is shuffled into the Main Deck, or becomes an Xyz Material, it is no longer a card on the field, however its effects that activate when it ‘leaves the field’ will not activate.”
At last, sweet justice! Official rulings can finally clear out all the mess regarding these cards. Not just that, but now Tour Guide and Sangan became just "meh" due to not being able to search (as it was supposed to be all along). With this, we can at least have Xyz monsters be as balanced as they should have been.
Now if only we could solve the problem with priority...