Wednesday, September 29, 2010


Lately I have been reading a big debate concerning how original players can be when it comes to building decks and all that. However, I have been doing some thinking and want to add my 2 cents on this matter.

Recientemente he estado leyendo un gran debate sobre cuan original pueden ser los jugadores cuando llega la hora de hacer un deck y todos esos aspectos. Pero he estado dandole pensamiento al asunto y quiero añadir mi punto de vista.

It's hard to be original today when it comes to make a deck. Let's face it, original ideas aren't as unique as we think, since other players might have also thought about said idea. Either that, or a successful original deck quickly turns mainstream (look at Tele-DAD and Quickdraw Dandywarrior). But I think originality lies in something other than the deck building...

Es dificil ser original hoy dia cuando es hora de crear un deck. Vamos a ver la realidad. Ideas originales no son tan unicas como pensamos, ya que otros posiblemente esten creando la misma idea. Ademas, puede ser que un deck creativo que llegue a ser muy exitoso llegue a ser muy comun entre los jugadores (tal como Tele-DAD y Quickdraw Dandywarrior). Pero yo creo que la originalidad esta en un lugar fuera del deck.

The originality factor lies in the player's style. How so? Give 2 players the same X-Saber deck. Chances are they won't play 100% identical. Why? Players may sometimes differ in strategies or methods, even if the decks are the same. Maybe one player likes to play defensively. Perhaps going full aggro is better suited. Or perhaps having a touch of control.

El factor de la originalidad se ve en el estilo de juego de cada jugador. Como? Dale 2 decks identicos de X-Saber a 2 jugadores. Es posible que sus estilos de juegos no sean 100% identicos aunque los decks sean iguales. Por que? Los jugadores muchas veces tienen sus diferencias en su metodo estrategico, aunque los decks sean los mismos. Es posible que uno juegue defensivo, de forma agresiva o posiblemente con un aspecto de control.

The player's style will add that aspect of their strategy into the deck to modify it to fit their style. While it's still not an original deck, the strategy is perhaps the most original approach we can achieve today.

El estilo del jugador añadira ese aspecto de su estrategia al deck para modificarlo. Mientras el deck no sea original, la estrategia puede ser el aspecto mas original que podemos tener hoy dia.

Sunday, September 26, 2010

Blackwings, a New Force in Anti?

Blackwings have taken a backseat to the meta during this format. But they are still a force to be reckoned with.

Blackwings han cogido un paso hacia atras en el meta durante este formato, pero siguen siendo una potencia competitiva.

During this time, perhaps we can consider new options for our feathered friends. What kind of options? Well, the arsenal of Anti just became an allied force for Blackwings. How so? With Black Whirlwind now limited, we have a few more options we can use in this deck.

Durante este tiempo, podremos considerar algunas nuevas opciones para nuestros amigos voladores. Pero que puedo considerar? Pues, cartas del arsenal del "Anti" se han convertido en un aliado para los Blackwings. Como es posible? Con Black Whirlwind ahora limitado, tenemos espacio para mas opciones en el deck.

First off, Thunder King Rai-Oh becomes a better option now. Yes, people used it back when Whirlwind was at 2 during the previous format, but it now has even less of a backlash. Not just that, but Rai-Oh can be used in conjunction with our next Anti contender for Blackwings...

Primero que todo, tenemos a Rai-Oh como una de esas opciones. Es cierto que en el formato pasado muchos lo usaron, pero ahora tiene menos concecuencia. No solo eso, pero Rai-Oh se puede usar en conjunto con la proxima carta "Anti" para los Blackwings...

Skill Drain! That's right, with so many effect monsters being crucial for victory nowadays (looking at you, Faultroll), it seems like a good idea to at least main 1 copy of Drain, since it can lock down your opponent at crucial moments.

Skill Drain es esa carta. Con tantos efectos siendo crucial para llegar a la victoria hoy dia (mirandote a ti Faultroll), se ve como una idea para tener aunque sea una sola copia en el deck, ya que puedes usarlo a tu ventaja.

Any other aspects of Anti that Blackwings can use? Of course! Kycoo is a fun option to try. While many would object to it, it can certainly inflict some serious hurt on big decks right now (X-Sabers, Glads, Lightsworn, and Infernity) by removing their key cards from play.

Que otro aspecto de "Anti" pueden usar? Kycoo es una opcion divertida para probar. Mientras muchos no le ven el punto, puede causar un gran daño a muchos decks (tal como Saber, Lightsworn, Gladiator e Infernity) al remover sus piezas claves del juego.

And while the other options of the deck may not be considered Anti, they do indeed help the deck a great deal. Delta Crow is that card. With people now losing their fear of Heavy Storm, Delta makes a great surprise move that I think all Blackwing decks should main.

Y mientras otras opciones no se consideran "Anti," pueden ayudar al deck. Una de estas cartas es Delta Crow, cual acaba de recibir una gran potencia ya que Heavy Storm esta fuera. Delta Crow es una carta que todos los decks Blackwing deben tener una copia si la pueden conseguir.

And for fun, add 7-Tools just to see your opponent's face when you get the upper hand with such an old card.

Y para divertirse un rato, añade 7-Tools para ver la cara de tu oponente al cambiar el juego con una carta tan vieja, pero util.

Saturday, September 25, 2010

Creating Something New

Sorry for the lack of posts lately. Been busy with a lot of stuff.

Anyways, I got yet another deck I feel like trying. It may not be the best thing ever, but it seems just too fun to pass up.

And it all started with just 1 card...

While I have no list yet, I will be trying to create something soon...just for fun.

Who knows? Maybe something good will come from it.

Sunday, September 19, 2010


A new deck has been reportedly been doing well in my area, and it's a concept that I suggested to my friend long ago. A mixture between a Moja beast deck and add the control aspects of Naturia, which gave birth to a deck I officially call "Mojaturia."

While I don't have time right now to post a guide for Mojaturia (have to go to work soon, and got lots of studying to do), it will be up soon.

However, here's a video of the deck in action so you can see how it works...

Thursday, September 16, 2010

Frigg has 2 Apples, but I have 1 Apple...

Upon getting back from work, I noticed they had a few new cards revealed for Storm of Ragnarok.

Apple of Frigg

Trap Card

Activate only while you control no monsters. Gain Life Points equal to the total amount of Battle Damage you took this turn. Then, Special Summon 1 "Wicked Spirit Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are equal to the Life Points you gained by this card's effect.

Move over Gorz, there's a new way to mess with opponents! Now then, this isn't a direct replacement to Gorz, but it's a pretty damn fun card. It's basically no damage and a token!

I like it a little better than Gorz since I can still have spells and traps to protect myself, and I can bait a big attack for a big token.

It's definitely worth testing out.

Saturday, September 11, 2010

Scars of Mirrodin

I was talking with a few friends today about the new MTG booster and decided to take a look...

Estaba hablando con unos amigos hoy sobre los nuevos packs de Magic y decidí observarlos bien...

What I found were 3 awesome planeswalkers.

Lo que encontré fueron 3 planeswalkers increibles.

First off: Koth of the Hammer

Primero: Koth of the Hammer

When I looked at this card, I quickly noticed it's -5 ability. Red decks get a really good burn boost with this. But not just that, Red/Green aggro decks or even Naya Decks can get a kick from this as well.

A primera vista, rapidamente vi su abilidad de -5. Los decks rojo tienen una gran ayuda con el daño directo. No solo eso, sino que decks Rojo-Verde y hasta los de Naya pueden sacarle ventaja a esta habilidad tambien.

It's -2 ability is also amazing. It gives Red decks a much better access to mana without having to rely on the incredible resources Green has.

Su habilidad -2 es increible tambien. Le da a los decks rojo mejor acceso de mana sin tener que depender en los grandes recursos que tiene el verde.

Next up: Elspeth Tirel

Despues vemos a Elspeth Tirel

Holy crap! The ability to destroy all permanents except lands and tokens (and itself since the text specifies "other permanents") is no laughing matter. And getting it's -5 ability seems like an easy task, but it's not going to be easy. Keep the token production up and you will be having Elspeth destroy everything before you know it.

Anda! Tener la abilidad de destruir todos los permanentes excepto tierras y tokens (y si misma, ya que el texto especifica "otras permanentes") no es chiste. Y llegar a su abilidad -5 parece como lo mas facil, pero es todo lo contrario. Manten la produccion de tokens constantemente y protege a Elspeth y la tendras destruyendo todo.

And last, but certainly not least....Venser the Sojourner!

Y ultimo, Venser the Sojourner!

Exiling your own creatures in order to protect them from something and making them unblockable is all good, but wow, it's final ability is broke! Having the ability to exile any card by just casting a spell? Anything else you want to add? This planeswalker is incredible, but getting to 8 loyalty points is going to be no easy task, especially when it begins at 3. If you manage to guard this one well, you will be rewarded by one of the most awesome planeswalkers abilities out there.

Exiliando tus propias criaturas para protegerlas y hacerlas incapaz de ser bloqueadas es bueno, pero su ultima habilidad es algo increible. Teniendo la abilidad de exiliar cualquier carta al activar una carta? Esto es simplemente increible, pero llegar a los 8 puntos de lealtad no seran faciles, especialmente como empieza con solo 3 puntos. Si manejas protegerlo bien, vas a tener un gran premio a manos de uno de los mejores planeswalkers que he visto.

Monday, September 6, 2010

Birds of Chaos

So with the new format, my Blackwing deck lost just 1 Whirlwind (could have been worse, so I'm happy). With that, I decided to have some fun with the deck and try out something new.

Con el formato nuevo, mis Blackwings solo perdieron un Black Whirlwind (cual pudo ser peor). Y con eso, he decidido divertirme y probar una idea nueva para el deck.

What motivated me? My new copies of Vayu!

Que me motivó? Mis copias nuevas de Vayu!

I decided to try a new engine for the deck, combining the Blackwings with cards like Thunder King Rai-Oh, Chaos Sorcerer, and Dimensional Alchemist.

Traté de usar un nuevo "engine" para el deck, combinando mis Blackwings con cartas como Thunder King Rai-Oh, Chaos Sorcerer y Dimensional Alchemist.

My purpose was to make an engine that recycles. With cards like Allure of Darkness, Cards for Black Feathers, Vayu, and Dark Armed Dragon (still don't have one) that remove from play Blackwings constantly, why not have some of those cards come back for further use?

Mi propósito de el nuevo deck es hacer un "engine" que recicla. Con cartas como Allure, Cards for Black Feathers, Vayu y DAD (aunque no la tengo) que remueven Blackwings del juego, me parecio bien buscar una forma para darles mas uso a las cartas removidas.

That's where cards like Dimensional Alchemist and D.D.R. come into play. Recover a BW synchro used for Vayu's effect, a BW tuner used for Chaos Sorcerer, a Rai-Oh that got removed for some reason. Also, it makes Cards for Black Feathers hurt a bit less when it comes to decide what to remove.

Ahi es donde cartas como Dimensional Alchemist y D.D.R. entran en juego. Recupera un synchro de BW que se usó para el efecto de Vayu, un BW tuner usado para Chaos Sorcerer o hasta un Rai-Oh que ha sido removido. Tambien hace que Cards for Black Feathers no duela tanto al tiempo de remover.

What's the best card to remove and bring back via Alchemist? Blizzard would be my main choice.

Cual es la mejor carta para devolver a la mano por medio del efecto de Alchemist? Blizzard sería mi mejor opción.

Other than that, the deck remains mostly a standard Blackwing deck.

Pero ademas de estos cambios, el deck sigue siendo un deck regular de Blackwing.

So let's see how it goes...

Vamos a ver como va...

Monsters: 20

BW Sirocco the Dawn x2
BW Shura the Blue Flame x3
BW Bora the Spear x2
BW Blizzard of the Far North x2
BW Kalut x3
BW Vayu x2
BW Gale
Thunder King Rai-Oh x2
Chaos Sorcerer
Dimensional Alchemist x2

Spells: 11

Black Whirlwind
Giant Trunade
Book of Moon x2
Allure of Darkness
Cards for Black Feathers (still don't have it, so I'm using Return from the D.D. instead)
Dark Hole
Monster Reborn
Mystical Space Typhoon x2

Traps: 9

Bottomless Trap Hole x2
Royal Oppression
Icarus Attack x2
Torrential Tribute
Trap Stun x2
Skill Drain

The deck isn't still 100% finalized, but this is the current version I'm going to test for the moment.

El deck todavia no está 100% completo, pero esta es la versión que estoy usando por el momento.

Sunday, September 5, 2010

Players and Misplays...

Why do many players get all crazy when a player misplays? Everyone misplays, so I don't see why all the commotion.

Just my 2 cents for today...

Friday, September 3, 2010

Trying it out for the lulz

With Heavy Storm gone, many are now feeling a bit safer to set more Spells and Traps on their field.

This is making many considering using Trap Stun.

But while Trap Stun is a good choice, it's not a counter trap.

7 Tools of the Bandit...try it for the lulz to stop Chariot, Solemn (Judgment and Warning), Dark Bribe, and everything else.

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