First off, let's look at the main card of the deck!
Once per turn, when you Normal Summon a monster with this card's Attribute, you can select and destroy 1 card your opponent controls.So the main concept of the deck is to get out Crusher on the field as fast as possible, keep it alive, and gain control of the field. But Crusher can't do it alone. That's where the backup comes in. By using other DARK attribute monsters whose effects also destroy or remove from either the field or hand, it allows for an additional destruction via Crusher's effect. In essence, a Crusher and a Breaker can get rid of 2 backrow, or 1 backrow and 1 monster. Either way, it's a good way to keep control, and a really fun deck.
So here's my version of Crusher Control
Monsters:
Genex Ally Crusher x3
Breaker, The Magical Warrior x3
Mystic Tomato x2
Don Zaloog x2
Cliff The Trap Remover (random tech is epic)
Kycoo the Ghost Destroyer x2
Sangan
BW Gale The Whirlwind
Spirit Reaper
Caius, The Shadow Monarch
Spells:
Dark Hole
Book of Moon
Shrink x2
Monster Reborn
Mystical Space Typhoon x2
Smashing Ground x3
Traps:
Dimensional Prison x2
Bottomless Trap Hole x2
Seven Tools of the Bandit x2
Compulsory Evacuation Device x2
Torrential Tribute
Mirror Force
Royal Oppression
Call of the Haunted
Solemn Judgment
Deck is really fun to play. So much disruption that it's hard to keep up. That's all for today.
Dammit Gizer, I finish typing and post up my own build of Crusher Control (including Wisel) and then I look at my blogroll and see yours LOL
ReplyDeleteWhat a ninja :P
Looks like I had my first ninja moment then. LOL
ReplyDelete