After my best friend took back his Rai-Oh, I had to temporarily put down KillSwitch (Gadget/Rock Stun) since I didn't feel all to good with just 1 Thunder King. It's like playing with a handicap.
So then I decided to take my other spare decks (Genex Fish, Gravekeeper's, Blackwings) and work them out and see which one could jump to main deck.
The one that did best was Gravekeeper's, so I decided to upgrade it a bit. Why the upgrade? Gold Series 3 gave this deck a reason to be in the form of a single card...
Reese the Ice Mistress was the key card I needed in order to complete this deck, mostly because it's a level 2 Sea-Serpent tuner. Meaning...this makes Deepsea Diva a lot more relevant. Now Gravekeepers can run 3 Divas without having to worry about the last one being a dead draw.
So how can we take full advantage of this? Simple. The first Diva searches for Reese, making sure you don't draw Reese at any time during the game.
You can combine this combo with double Spy for 2 level 6 synchros, as well as with a single keeper for a massive level 8 synchro summon. Your choice. Remember, Stardust Dragon doesn't target itself in the graveyard, so it gets around Necrovalley!
This deck is still a control deck, despite there being no Royal Oppression in the main deck. How? Necrovalley does all the work. Most decks today once again rely on the graveyard. Let's take a look at them:
1. Infernities: Simply put, these guys need their graveyard for Launcher and Mirage, as well as their ever so famout loop. Cutting access to their graveyard is all you need to keep them locked.
2. Frogs: Treeborn can still revive itself (doesn't target), but Ronintoadin is rendered useless as long as Necrovalley is on the field. Also, Spear Soldier (if you choose to use it in this build, I just don't have any but want to) makes quick disposal of all the frogs.
3. X-Sabers: Now, these are the trickiest of them all. You can control them to some degree with Necrovalley because it prevents their revival via Faultroll and recovery via Ragigura. However, you completely cut off Gottom's Emergency Call (big plus). Sadly, we don't get 100% control over this deck mainly because they can still swarm from the deck and hand. If Sabers are giving you some trouble with this build, then siding Oppression can easily help.
4. Blackwings: Same as Sabers, except that Necrovalley prevents their Vayu and Blizzard plays.
Now then, Diva-Spy has a few other tricks...
3 Gravekeeper's Stele go in the deck mostly due to the discard cost (Phoenix Wing Wind Blast, Brionac, Divine Wrath) or recycling of monsters after a synchro or two.
Phoenix Wing Wind Blast / Divine Wrath add another degree of control. Either one is good for this build. Stele will keep your hand with enough discard fodder. Either that, or discard that spare Diva that you drew for a bad hand.
Sangan is mostly used to search for the first Diva, but don't be afraid to use it to get that Spy if you want to. It all depends on the draw.
Brionac combined with Stele is complete win.
Iron Chain Dragon can mill away those useful cards to the graveyard, where Necrovalley keeps them unavailable.
Now then, here's more or less what Diva-Spy looks like.
Monsters: 17
Deepsea Diva x3
Reese the Ice Mistress
Gravekeeper's Spy x3
Gravekeeper's Descendant x2
Gravekeeper's Assailant x3
Gravekeeper's Guard
Gravekeeper's Commandant x3
Sangan
Spells: 13
Necrovalley x3
Gravekeeper's Stele x3
Royal Tribute x2
Book of Moon x2
Mystical Space Typhoon
Allure of Darkness
Giant Trunade
Traps: 10
Trap Hole x2
Bottolmess Trap Hole x2
Torrential Tribute
Rite of Spirit x2
Phoenix Wing Wind Blast x2
Dark Bribe
The extra deck can be anything you want, just make sure to have a Brionac if you want to go crazy with some plays this deck can do.
Last, but not least...here's a clip of the deck in action.
That's all I got for now...be back soon with another update.
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