Wednesday, August 18, 2010

Banlist and My Thoughts


Rescue Cat
Heavy Storm
Brain Control


Black Whirlwind
Royal Oppression
Infernity Launcher
Trishula, Dragon of the Ice Barrier
Monster Reborn
Dark Hole

Mystical Space Typhoon
Chaos Sorcerer
Snipe Hunter
Ojama Trio
Magic Cylinder


Black Rose Dragon
Goblin Zombie
Cyber Dragon
Treeborn Frog
Royal Decree
United We Stand

Now then, let's break it down one by one.

The banned selection was a 50/50 for me. I did suspect things like Substitoad (Frog FTK) and Rescue Cat, but I didn't think it would happen. As for the rest, the banning of Heavy Storm and Brain Control is going to make the game a little more interesting now.

The limiting of Infernity Launcher was expected, and it's good to see Infernities slowing down a bit. Their main card got back to 1, but it could have been a lot worse for them.

Royal Oppression at 1 really hurt me, since most of my decks run them. However, this list will force me to revive Vanity Gadgets once again.

Black Whirlwind @1 slowed down my deck a bit as well, but it's nothing too serious.

The revival of Dark Hole and Monster Reborn just made this game a whole lot more interesting. Haven't seen Dark Hole be legal since I was in my senior year in high school during the chaos era. Going to have fun with those. This will be an interesting format.

Mystical to 2 is curious, but will make players think twice about using more equip/continuous cards.

Magic Cylinder to 2 seems fun, might try it out just for kicks. Might not make an impact on the meta, but burn decks must be happy.

As for the rest, pretty interesting results. Overall, this new list will bring us quite the interesting format. Playing without Heavy Storm will be a challenge to many, but it's not that big of a deal (getting flamed for this?) anyways.


  1. Magic Cylinder is indeed very fun to use 'just for kicks'. I'm going to do this the start of this format.

  2. Just tried Magic Cylinder and I have mixed feelings about it. On the one hand you may do 3000-4000 damage in effect damage from cylinder alone in 1 duel, but then thats 2 turns where your opponent's monster wasnt instantly removed, and that isnt always a good thing ><


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