Tuesday, January 10, 2012

Wind-Up Shark

When a “Wind-Up” monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects.
● Increase this card’s Level by 1, until the End Phase. 
● Reduce this card’s Level by 1, until the End Phase.
Just because I haven't found a place to play YGO yet, doesn't mean I'm not gonna keep up to date on what's going on. There's still Dueling Network for me. Anyways, let's take a look at this new exclusive from ORCS, shall we?

Shark is an awesome addition to any Wind-Up deck, especially since it allows for crazy Xyz shenanigans when you combine it with Wind-Up Soldier or Wind-Up Dog. And if you just feel like going into Rank 4, then go for it. This little thing can go into 3 different ranks all on it's own, which is pretty impressive.

But for one, I'm glad it's restricted to Wind-Ups. The synchro shenanigans this thing would also unleash are going to be insane. However, that hasn't stopped people from testing out new plays, right?

Wind-Up Shark is not only a crazy Xyz enabler, but a great way to set off Wind-Up Factory every turn. In short, this card is good, the art is great, and it's just overall full of awesome. I see this thing making an impact someday.

1 comment:

  1. Wind-Up is going to be Konami's new Blackwing lol.


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