Saturday, July 10, 2010

Zero Fish: Destiny Edition

Well, I'm off to take a break from Fish for a while. Need to take some time with another water deck and refresh ideas for Fish. But before I go on that fishing break, I will leave here the other version of Zero Fish.
This one uses Destiny Heroes (mostly Malicious and Dasher) and a few other Dark monsters to feed both D-Draw and Allure.

While not my favorite version of Fish, it's one of the craziest ones I have done.

So here it is:


And with this last Fish deck in some time, I go off to search for other water decks to turn to.

Perhaps the Ice Barriers from HA02, or maybe giving another shot at Sea-Serpents...

Friday, July 9, 2010

Fleur de Chevalier


I saw this was coming out in the next Tag Force game and went nuts. This card is indeed good.

Vi que está carta va a salir en el próximo juego de Tag Force y me volví loco con anticipación. Ésta carta es buenisima.

It's stats and effect:
Synchro level 8
2700/2300

"Fleur Synchron" + 1 or more non-Tuner monsters
Once during your turn, you can negate the activation of an opponent's Spell or Trap Card, and destroy it.
Sus atributos y su efecto son:
Sincronía Nivel 8

2700/2300

"Flor Sincrón" + 1 o más monstruos que no sean Cantantes
Una vez durante tu turno, niega la activación de una Carta Mágica o de Trampa de tu adversario, y destruyela.
Great effect. Sure, it's limited to negating only 1 Spell/Trap during your turn, but that's all you need when you look at it. Fleur can negate Torrential, Mirror Force, Dimensional Prison, Shrink, Compulsory, and other troublesome cards that can leave you wishing you had that set Dark Bribe.

Gran efecto. Y aunque esta limitada a negar solo 1 carta magica o trampa de tu oponente durante tu turno, es todo lo que necesitas. Fleur puede negar ese Torrential, Mirror Force, Dimensional Prison, Shrink, Compulsory y otras cartas que te pueden dejar deseando tener Dark Bribe en el campo.

And not just that, you can also bring it out with this little popular fellow:

Y no solo eso, sino que puedes sacar esta carta con la ayuda de un cierto Tuner bien famoso:


Since Quickdraw substitutes any "Synchron" tuner, you can easily use it for Fleur the same way you would summon Junk Destroyer.

Como Quickdraw substituye cualquier tuner "Sincrón" se puede usar para Fleur de la misma forma que Junk Destroyer.

Wednesday, July 7, 2010

Shooting Star and Scar-Red

Star Strike Blast has some new incredible "boss" synchros. And for once, they are actually quite simple to summon (unlike the Savior dragons).

(Effects weren't written down due to not being 100% confirmed yet)

First runner is Scar-Red Nova Dragon, the easiest one to summon by far.


All it needs in Red Dragon Archfiend and 2 tuners for the summon.

Flamvells can summon it via Rekindling (summoning Firedog, Magician, Archer, and Baby)

One RDA with 2 Deep Sea Divas is another way.

Blackwings can use Blizzard to revive Mistral to gain easy access to 2 tuners.

Junk Synchron + Turbo Synchron is another excellent way of doing so.

Fish can also do it, considering they can summon Formula Synchron like nobody's business...

And speaking of Fish...

This guy is going to get abused in Fish once it comes out!


I think Fish decks can bring this guy out with little to no effort.

Summon Coelacanth and proceed to swarm with 1 Oyster Meister, 2 Royal Swamp Eel, and 1 Golden Flying Fish/Metabo-Shark. All while keeping Fishborg Blaster in your graveyard or hand to discard for Coelacanth's effect.

Tune RSE with the first lvl 4 Fish to make Stardust, then tune the other RSE with Oyster to make Gungnir (can't wait for this card to get to the TCG) and leave off a token.

Discard a card to special summon Fishborg from the graveyard and tune it with the token for a Formula Synchron.

Proceed to go nuts.

Monday, July 5, 2010

Zero Fish: Redux

Lately, I have been working on a newer version of Zero Fish.

While it is still mainly a Fish deck, it uses Absolute Zero as a secondary boss. The traditional win condition for Fish is still here, the synchro swarm.

However, this deck differs in a few ways:

1. It uses Future Fusion to dump Coelacanth/Treeborn mostly, instead of being focused on Zero itself.

2. While this deck uses only 2 copes of Zero (mainly to have more space on the synchro options), 2 Miracle Fusions and 1 Future Fusion are mained.

3. With Miracle Fusion and Phantom of Chaos, D.D.R. is being considered over Symbols of Duty.

4. Like Genex Fish, this deck uses Symbols. But to differ, it runs only 1 copy due to only 3 normal monsters in the deck.

5. A single copy of Trap Stun has proven useful, as you will face constant threats to Zero when your opponent has no monsters. This is just a good measure.

The deck has been testing quite well for the time being, and while I have considered using D-Heroes instead, this version is the closest thing I have to completion.

Saturday, July 3, 2010

The Duelist Revolution

Even though there's still a month before this gets released in the TCG, I want to get my thoughts on some of the interesting stuff in this pack.

First off, you already know how much I'm interested in the Amazoness cards, so I won't divulge into that.

First off we have a little critter that's worth using in any stun deck:


Naturia Bamboochute

If you Tribute Summon this card successfully using a "Naturia" monster as a Tribute, your opponent cannot activate Spell or Trap Cards while this card is face-up on the field.
This card alone is good enough to launch Stun Decks to another level. This little thing packs so much hate in one effect, I'm going to make a deck around this. Probably going to use another fun name like Bamboo Control, Glenn Beck.dek, Rocky Bamboo, or anything else that hits my mind. But combined with Rock Stun is the best bet I can give, considering Naturia Cliff can work wonders in the deck itself as a floater.

Another cool monster we got here in Effect Veiler.

During your opponent's Main Phase, you can send this card from your hand to the Graveyard and select 1 monster your opponent controls. Negate that monster's effects until the End Phase.

Now, this can be quite the good side-deck material for many decks. Sure, it unfortunately won't stop things like Gorz, Kalut, or Honest, but it works wonders against Faultroll, Monarchs, Substitoad, floaters (Emmersblade being the most common one), Rai-Oh, Jinzo, Vanity's Fiend, Banisher, and so much more.

Quite the handy thing to have around. This card has been seriously overlooked.

Next up:

Delta Fly

Once per turn, you can increase the Level of 1 other monster you control by 1
Dragon decks are going to go apesh*t with this card. Hopeless Dragon can have yet another great tuner. Heck, even if you're not running a Dragon deck, this is one great tuner to use with any level 4 monster for an instant level 8 synchro.


Another interesting card worth mentioning is Divine Warning:


Pay 2000 Life Points. Negate the Summon of a Monster or the activation of a Spell Card, Trap Card, or Effect Monster's effect that includes the Special Summoning of a monster and destroy it.
Great for things like Battle Fader, Gorz, and other annoying monsters that summon via effect.

And lastly, a card nobody has yet to mention but is really good support for a specific deck.

Lockat:

Lockat

When this card is Normal Summoned, you can select 1 Level 1 Beast-Type monster in your Graveyard and Special Summon it in face-up Defense Position. The effect(s) of the monster Special Summoned by this effect is negated.

Yet another way to recycle King of the Beasts via Moja. Even though it says it negates effects, Moja's tributing is a cost. It won't have any issues at all bringing back the beastly behemoth the deck depends on.

There's a whole lot more worth mentioning (Double Syclone, Scraps, Unicorn Cards), but that's all I got for today...

Eevee Decks

Besides my anxiety for the Amazoness cards in the upcoming DREV set for August, it's not the only game with new deck ideas coming in.

Pokemon will also have a new set in August (I believe), and it's sure to pack quite the deck...with Eevee!


Umbreon was the first one to make me see how interesting the Eevee decks were going to be...

EvoBlast (1 Darkness, 2 Colorless)
This attack does 50 damage plus 10 more damage for each Pokémon that evolves from Eevee on your Bench.
50+

EvoBlast Umbreon sounds like a really fun card to have, especially concerning that we still have this Eevee...

With this, we can basically have a great Eevee Toolbox engine going on.

Now that's an interesting deck I would like to see come August.

Thursday, July 1, 2010

Generation Shift


Hmmm...so it destroys a monster as a cost to add another one to the hand, huh? I wonder where this can work?

Perhaps if I combine it with Amazoness Village...

Props to Harpie_Commander for pointing this out

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