Wednesday, April 14, 2010

Interesting Tech...Paradox Fusion

Activate by removing from play 1 face-up Fusion Monster you control. Negate the activation of a Spell or Trap Card or the Special Summon of a monster and destroy it. During the 2nd End Phase after activation, return the monster removed for the activation of this card to field in face-up Attack Position.

Well, looks like Hero decks gained a new weapon by indirect means. While it does help the new fusions from DREV, the E-Hero fusions will benefit the most from these.

Why, you ask? Easy...

Absolute Zero

Activate Paradox Fusion, negate spell/trap/summon, remove Zero, clear opponent's field.

Even though City Decks aren't too focused on fusions, perhaps there could be the creation of a new "Zero Hero Control" deck which can take advantage of this card. However, I'm quite certain "Zero City" already exists...if that's the case, then this deck will love this card.

Oh...and I haven't forgotten another pair of fusions that can take advantage of this card...

Gyzarus and Heraklinos

Glads are already have a control aspect to them, so why not add that extra degree of control? Could be interesting to see them using it too...

Seems DREV has me inspired...

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